30 Days of Codex

Codex Entries

These codex logs were created every day for 30 days. Intended to be world-building for a theoretical space opera game where the player must defeat the great evil of the Void Mistress. These codex entries take place prior to the start of the game and give the player insight into the factions and history within this universe.


Bloody Red

Twine Game

Play through the classic story of Little Red Riding Hood. Escape the Wolf by choosing the best option for the given challenge by using your agility, cunning, or stamina. Will you and the Hunter survive the encounter, or will the Wolf prove to be too deadly a predator?


Journal of T. Selyuth

Codex Entries

These codex entries were meant to guide the players of a D&D campaign on the path, heighten the mood, be clues to possible dangers, and point out locations of interest. Each entry shown here has been edited down to a hypothetical constraint of needing to be no more than 1500 characters to simulate in-engine restrictions.


Celestial Skies

Twine Game

The rigid airship and fighter carrier, The Third Choir, comes under fire in the dead of night. As β€œThe Inheritor,” you make the choices that determine the fate of the great airship from the cockpit of your P-51 Mustang. Choose from three unique characters to aid as your wing-man. Make your decisions carefully; there are many outcomes, but only one True Ending.


Necromancer Falxes

Game Barks

The following barks are for a fantasy RPG in which the player controls a necromancer wizard defending his lair from adventurers as he attempts to attain lichdom.

Listen as you read!

VA work by Trevor Fisch (@Nerevio).


Under the Citadel

Twine Game

Set in 1923, you must navigate your way through a lost city deep in the Amazon with your companion Gunter Kropf. Use exploration, quick-time events, and a bit of luck to uncover the secrets behind the disappearance of Professor Hastings.